Tuesday, July 15, 2014

Do these blog posts ever make sense to anyone else?

Today's questions include things like: Do we need a closeup of Hawkins' leg being hit by shrapnel during the robot shootout?
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The magic solution to the inherent problem in ADR (that the new, dubbed, dialog sounds too "clean" and "dry" compared to the natural noisy and an ambient way dialog recorded on set -- even well-recorded dialog -- sounds) is this one reverb setting.
The 1.1-second "garage" impulse response in Samplitude has changed my attitude towards ADR.
One of the many impulse responses which comes in Samplitude is the thing. It's just a junky enough sounding room* that it sounds like an actual acoustical space. And it matches practically everywhere from a long hallway to a tiny anteroom. I realize that doesn't make very much sense but it just works. It sounds like the reverb one would record in a not-terrible room using a boom mic right over the actor's head. It's magic. I dunno.
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Okay. Saturday we recorded the last of the scheduled ADR on Dead Raid. And I've re-mixed everything. New thing: when making the stereo masters off of the 5.1 masters I pull the levels on each channel down -12.144dB. This way the stereo mixes don't get additional limiting and yet the peak level never goes about -12dB.
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The answer to the question is "probably not".


*"Junky" here doesn't mean engineeringly-bad-sounding. It just means small and, well, garage-y.


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